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“I'll rule this court!”
Control Tower (CT) is often called a "Passing Center", a position which has both the rebounding and passing ability of Centers and Point Guards.

Characters Edit

Name Team Height (cm)
Jerome Basic 198
Cecile Basic 185
Edwin Basic 200
Jack* Buzzer Beater 193
Big Joe* Buzzer Beater 205
Leo* Buzzer Beater 200
Lyoid* Buzzer Beater 215
Hakkai The West 190
Gojyo The West 210
Liu Naughty Kitties 189
Grace Noble 190
Nick Black Lightning 202
Simon Rick Team SLAM 194
Giant-G Team SLAM 205
Cloud Ace of Wulin 190
Rain Ace of Wulin 200
Dr. Isaac Team Prototype 201

* Despite meeting the requirements, the Buzzer Beaters cannot become a Control Tower due to the lack of lvl. 12, lvl. 24 and lvl. 40 coupons.

Skills Edit

Default SKillsEdit

Kill Pass I
Killpass Allows you to make a quick pass while heavily defended. Kill Pass: speed↑ +24
SP Middle Shot III
Spmiddleshot When Equipped, your success rate for a Middle Shot becomes substantially high Middle Shot success↑ +48
SP Pass III
Sppass When Equipped, Pass speed increases and you are less likely to be Intercepted Entry Pass Speed +48

Entry Pass Intercept resistance +48
Kick out Pass speed +48
Kick out Pass Intercept resistance +48

Post Shot focus III
Postshotfocus When Equipped, Post Shot is less likely to be affected by Defense Post Shot: def. resist.↑ + 48

Skill ShopEdit

Turning Shot III
Turningshot From under the post, perform a turn shot Turning Shot: success↑ + 48
LV: 2
P
1000
Hook Shot III
Hookshot Perform a shot from your side avoiding frontal defense Hook Shot: success↑ +48
LV: 4
P
2000
Direct Pass I
Directpass Select which teammate to pass with Q/E Acquired Direct Pass
LV: 6
P
3000
Deny Intercept I
Denyintercept Automatically catch the ball when you defend a pass Deny Intercept: success↑ +48
LV: 8
P
9000
Tip In Shot III
Tipin Tip the ball back in after a shot bounces off the rim Tip In Shot: success↑ +48
LV: 10
P
5000
Box Out I
Boxout Push your opponent to bet a better rebound position Acquire Box Out
LV: 12
P
5000
Manual Block III
Manualblock Manually select the direction of your block extending the range Manual Block: range↑ +48
LV: 12
P
5000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 14
P
4000
Pass and Run I
Pass&run Make a short dash after making a pass Acquire Pass and Run
LV: 16
P
7000
Post Up Keeping I
Postupkeeping Drive left or right while Post Up Keeping Acquired Post Up Keeping
LV: 16
P
5000
Manual Layup II
Manuallayup Perform a Layup on your chosen direction Manual Layup: angle↑ +36
LV: 18
P
6000
Block Pass III
Blockpass Successfully block the ball towards your teammate Block Pass: success↑ +48
LV: 20
P
4000
Alley-oop Pass I
Alleyops Perform an alley-oop pass, your teamate must press F Acquire Alley-oop Pass
LV: 22
P
7000
SP Screen II
Spscreen Increases the width of your screen Screen: collision angle↑ +24
LV: 24
P
7000
Tap Pass I
Tappass Pass the ball to the closest teammate for Rebound. Acquired Tap Pass
LV: 24
P
12000
Chip Out II
Chipout Chip the ball out of your opponents reach when you are Rebounding from a disadvantaged Chip Out: range↑ +36
LV: 24
P
5000
Backwards Two Step II
Backward2step Confuse the opponent with a drive step back drive maneuver while using Post Up Drive Backward Two Step: speed↑ +36
LV: 24
P
6000
Power Tab Pass I
Powertappass Tap the Ball towards your teammate denying the opponents Acquire Power Tab Pass
LV: 24
P
6000
Post Up Drive Fake II
Postupdrivefake Change direction twice while Post Up Drive Post Up Drive Fake↑
LV: 24
P
4000
Sky Hook Shot III
Skyhook Perform a hook shot with a higher shooting arc and side angle Sky Hook: Shot success↑ +48
LV: 24
P
8000
Power Block I
Powerblock Block the ball with a strong motion to bounce it off the court floor Acquire Power Block
LV: 24
P
8000
Shoot Touch II
Shoottouch Successfully matching the shooting gauge will increase shot success rate and deny defense Shoot Touch: success↑ +36
LV: 24
P
9000
Hand to Hand Pass I
Hand2handpass Pass to a teammate while in a Post Up keeping Acquire Hand to Hand Pass
LV: 24
P
10000
Pick&Move II
Pick&move Move fast when defender and screen crash. (Pick & Slip/Roll/Pop is available.) Pick & Slip/Roll/Pop is available.
LV: 24
P
15000
Turn Around Fade Away III
Turnaroundfadeaway Perform a Fade Away shot while in a Post Up stance Turn Around Fade Away: success↑ +48
LV: 24
P
12000
Middle Shot Focus I
Middleshotfocus Increases the chance of a successful middle shot Mid.Shot: def. resist.↑ +12
LV: 24
P
12000
Jump Pass II
Jumppass Fake a layup or Dunk and instead perform a pass Jump Pass: range +36
LV: 24
P
10000
SP 3pt Shot I
Sp3pt Increases the chance of a successful 3pt shot 3pt : success↑ +12
LV: 24
P
10000
SP Box Out II
Spboxout Increases the speed of your Box out movement Box Out: speed↑ +36
LV: 24
P
11000
Post Up Quick Change II
Postupquickchange As soon as you receive a pass during Post Up you can drive in faster Post Up Quick Change: speed↑ +36
LV: 24
P
12000
Block&Catch I
Blockcatch Block and catch the ball simultaneously when your opponent makes a shot Block&Catch: success↑ +24
LV: 24
P
12000
SP Dunk Success II
Spdunk Increase the chance of a successful dunk Short Dunk: success +24

Long Dunk: success +24

LV: 24
P
18000
Dunk Focus II
Dunkfocus When equipped, your dunks are harder to defend Short Dunk: def resist +24

Long Dunk: def resist +24

LV: 24
P
22000

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