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“I'll rule this court!”
Control Tower (CT) is often called a "Passing Center", a position which has both the rebounding and passing ability of Centers and Point Guards.

Characters Edit

Name Team Height (cm)
Jerome Basic 198
Cecile Basic 185
Edwin Basic 200
Jack* Buzzer Beater 193
Big Joe* Buzzer Beater 205
Leo* Buzzer Beater 200
Lyoid* Buzzer Beater 215
Hakkai The West 190
Gojyo The West 210
Liu Naughty Kitties 189
Grace Noble 190
Nick Black Lightning 202
Simon Rick Team SLAM 194
Giant-G Team SLAM 205
Cloud Ace of Wulin 190
Rain Ace of Wulin 200
Dr. Isaac Team Prototype 201

* Buzzerbeater characters such as Leo, Lyoid,Jack and Big Joe are now available to become CT. Position Breakers used to be only level 12 at start but you can now create level 1 character.

Skills Edit

Default SKillsEdit

Kill Pass I
Killpass Allows you to make a quick pass while heavily defended. Kill Pass: speed↑ +24
SP Middle Shot III
Spmiddleshot When Equipped, your success rate for a Middle Shot becomes substantially high Middle Shot success↑ +48
SP Pass III
Sppass When Equipped, Pass speed increases and you are less likely to be Intercepted Entry Pass Speed +48

Entry Pass Intercept resistance +48
Kick out Pass speed +48
Kick out Pass Intercept resistance +48

Post Shot focus III
Postshotfocus When Equipped, Post Shot is less likely to be affected by Defense Post Shot: def. resist.↑ + 48

Skill ShopEdit

Turning Shot III
Turningshot From under the post, perform a turn shot Turning Shot: success↑ + 48
LV: 2
P
1000
Hook Shot III
Hookshot Perform a shot from your side avoiding frontal defense Hook Shot: success↑ +48
LV: 4
P
2000
Direct Pass I
Directpass Select which teammate to pass with Q/E Acquired Direct Pass
LV: 6
P
3000
Deny Intercept I
Denyintercept Automatically catch the ball when you defend a pass Deny Intercept: success↑ +48
LV: 8
P
9000
Tip In Shot III
Tipin Tip the ball back in after a shot bounces off the rim Tip In Shot: success↑ +48
LV: 10
P
5000
Box Out I
Boxout Push your opponent to bet a better rebound position Acquire Box Out
LV: 12
P
5000
Manual Block III
Manualblock Manually select the direction of your block extending the range Manual Block: range↑ +48
LV: 12
P
5000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 14
P
4000
Pass and Run I
Pass&run Make a short dash after making a pass Acquire Pass and Run
LV: 16
P
7000
Post Up Keeping I
Postupkeeping Drive left or right while Post Up Keeping Acquired Post Up Keeping
LV: 16
P
5000
Manual Layup II
Manuallayup Perform a Layup on your chosen direction Manual Layup: angle↑ +36
LV: 18
P
6000
Block Pass III
Blockpass Successfully block the ball towards your teammate Block Pass: success↑ +48
LV: 20
P
4000
Alley-oop Pass I
Alleyops Perform an alley-oop pass, your teamate must press F Acquire Alley-oop Pass
LV: 22
P
7000
SP Screen II
Spscreen Increases the width of your screen Screen: collision angle↑ +24
LV: 24
P
7000
Tap Pass I
Tappass Pass the ball to the closest teammate for Rebound. Acquired Tap Pass
LV: 24
P
12000
Chip Out II
Chipout Chip the ball out of your opponents reach when you are Rebounding from a disadvantaged Chip Out: range↑ +36
LV: 24
P
5000
Backwards Two Step II
Backward2step Confuse the opponent with a drive step back drive maneuver while using Post Up Drive Backward Two Step: speed↑ +36
LV: 24
P
6000
Power Tab Pass I
Powertappass Tap the Ball towards your teammate denying the opponents Acquire Power Tab Pass
LV: 24
P
6000
Post Up Drive Fake II
Postupdrivefake Change direction twice while Post Up Drive Post Up Drive Fake↑
LV: 24
P
4000
Sky Hook Shot III
Skyhook Perform a hook shot with a higher shooting arc and side angle Sky Hook: Shot success↑ +48
LV: 24
P
8000
Power Block I
Powerblock Block the ball with a strong motion to bounce it off the court floor Acquire Power Block
LV: 24
P
8000
Shoot Touch II
Shoottouch Successfully matching the shooting gauge will increase shot success rate and deny defense Shoot Touch: success↑ +36
LV: 24
P
9000
Hand to Hand Pass I
Hand2handpass Pass to a teammate while in a Post Up keeping Acquire Hand to Hand Pass
LV: 24
P
10000
Pick&Move II
Pick&move Move fast when defender and screen crash. (Pick & Slip/Roll/Pop is available.) Pick & Slip/Roll/Pop is available.
LV: 24
P
15000
Turn Around Fade Away III
Turnaroundfadeaway Perform a Fade Away shot while in a Post Up stance Turn Around Fade Away: success↑ +48
LV: 24
P
12000
Middle Shot Focus I
Middleshotfocus Increases the chance of a successful middle shot Mid.Shot: def. resist.↑ +12
LV: 24
P
12000
Jump Pass II
Jumppass Fake a layup or Dunk and instead perform a pass Jump Pass: range +36
LV: 24
P
10000
SP 3pt Shot I
Sp3pt Increases the chance of a successful 3pt shot 3pt : success↑ +12
LV: 24
P
10000
SP Box Out II
Spboxout Increases the speed of your Box out movement Box Out: speed↑ +36
LV: 24
P
11000
Post Up Quick Change II
Postupquickchange As soon as you receive a pass during Post Up you can drive in faster Post Up Quick Change: speed↑ +36
LV: 24
P
12000
Block&Catch I
Blockcatch Block and catch the ball simultaneously when your opponent makes a shot Block&Catch: success↑ +24
LV: 24
P
12000
SP Dunk Success II
Spdunk Increase the chance of a successful dunk Short Dunk: success +24

Long Dunk: success +24

LV: 24
P
18000
Dunk Focus II
Dunkfocus When equipped, your dunks are harder to defend Short Dunk: def resist +24

Long Dunk: def resist +24

LV: 24
P
22000

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