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“Block DG was good until SG players cried and got it nerfed”


Overview[]

DG preview.

DG is often known as "The Pocket SG" due to having the second highest 3pt shot attribute and the ability to assist the main Scorer consistently. also he can be a blocker if you take an athletic mastery and if you get Legendary SPC that can give 10+ block and titles. Very hard to get 250 block on dg

Pros[]

  • Good offense movesets.
  • Good ballhandler defender due to high steal stats, and SP Steal.
  • Good Dash defender.
  • Good at blocking bigs because of manual block range buff on dunks.
  • Good at rebounding
  • Good tussle

Cons[]

  • Weak off-ball defender, lackluster on intercept game
  • Slow roll catch animation.
  • Bad at defending PG DG SW SF PF CT C unless you go steal
  • No rebound skill despite having higher tussle then block stat
  • Constantly nerfed
  • To be effective you need to be P2W to get N decks and to get 250 block

Play styles[]

Offense[]

On offense, DG has second highest layup and jumper, combine these two thing with second highest speed stats, DG can be deadly offensively.

As a layup specialist, DG has lots of useful movesets, such as layup pass, floater, double clutch, eurostep,drive in jumper and fake pass. Those skillsets makes DG as the best layup specialist in this game.

As a jumpers, DG also have interesting move like pull up jumpers, jump pass, backdrive and quick jumpers and no mark shot. Those ability makes DG really decent shooter. Keep that in mind,

As a three pointers, DG has some decent stats, with SP II. Keep that in mind DG is not a great 3pt shooter as SG, but can knock down three point shot in wide open.

DG really good at ISO and Swing. Decent at Dash shooter (great dash speed but no shot resist), and pillar (drift shot not viable).

Defense[]

On defense, DG has second highest steal, and speed, combine this two things with SP III steal, DG really can put pressure on the ballhandler and defend Dash very well. Keep that in mind DG has somewhat high tussle to keep him doing bump-steal. also DG can be a blocker too, with Athletic master and manual block.

Finger block is useful and good blocking tool but requires good block stat to be effective

DG really lackluster on off-ball defense, due to his weak intercept ability, and no overpass intercept.

Playmaking[]

DG really can play as a playmaker.

Good player maker because the only skill that gets buffed is alleyoop pass which no one uses

Characters[]

Name Team Height (cm)
Marco Basic 171
Mariana Basic 176
Joshua Basic 180
Clara* Buzzer Beater 168
Tyson* Buzzer Beater 167
Goku The West 250
Ox Queen The West 170
Ginger Naughty Kitties 153
Billy Noble 168
Lyn Black Lightning 170
James Kim Black Lightning 180
Sunny Ace of Wulin 163
Windy Ace of Wulin 163
Beelzebub Team devil's door 130

* Despite meeting the requirements to become a Dual Guard, Clara and Tyson cannot due to the lack of lvl. 12, lvl. 24 and lvl. 40 Buzzer Beater Coupons

Skills[]

Default Skills[]

Shoot Touch III
Shoottouch Successfully matching the shooting gauge will increase shot

success rate and deny defense

Shoot Touch: success↑ +48
Double Clutch II
Doubleclutch Fake a layup or Dunk then perform a pass Double Clutch: success +36
LV: 12
P
0 (Suggested)
SP 3pt Shot II
Sp3pt Increases the chance of a successful 3pt Shot 3pt Shot: success↑ +48
SP Middle Shot III
Spmiddleshot Increases the chance of a successful Middle Shot Middle Shot: success↑ +48
SP Pass III
Sppass When Equipped, Pass speed increases and you are less likely to be Intercepted Entry Pass Speed +48

Entry Pass Intercept resistance +48
Kick out Pass speed +48
Kick out Pass Intercept resistance +48

SP Drive III
Spdrive Increase your drive speed Drive: speed +48
LV: 24
P
0 (Suggested)

Skill Shop[]

Direct Pass I
Directpass Select which teammate to pass with Q/E Acquire Direct Pass
LV: 2
P
1000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 4
P
2000
Rolling Diving Catch I
Rolldivingcatch Catch a loose ball by somersaultint for it Acquire Rolling Diving Catch
LV: 6
P
3000
V-Cut III
Vcut Move away quickly from your defender if you are not in possesion of the ball V-Cut: speed +48
LV: 8
P
4000
Drive Fake III
Drivefake Swap directions during a Drive can be done multiple times Drive Fakes: direction change
LV: 10
P
5000
Manual Layup III
Manuallayup Perform a layup on your chosen direction Layup: angle +48
LV: 12
P
5000
SP Steal III
Spsteal Increase the steal speed motion and success rate Steal: motion +48
LV: 14
P
4000
Quick Jumper II
Quickjumper Fast jump shot as soon as you receive a pass Quick Jumper: Act speed +36
LV: 14
P
5000
Pass and Run I
Pass&run Make a short dash after making a pass. Acquire Pass and Run
LV: 16
P
4000
Jump Pass III
Jumppass Fake a layup or Dunk and instead perform a pass Jump Pass: range +48
LV: 16
P
5000
Alley-oop Pass I
Alleyops Perform an alley-oop pass, your teamate must press F Acquire Alley-oop Pass
LV: 18
P
6000
Fancy Drive I
Fancydrive Extend your evade drive angle by performing a fancy spin move Acquire Fancy Drive
LV: 20
P
7000
Drive & Cut I
Drivecut Cancel your Drive and return to your original position Acquire Drive & Cut
LV: 20
P
7000
Fade Away II
Fadeaway Avoid the defense by making a jump back shot Fade Away: success +36
LV: 22
P
8000
Middle Shot Focus I
Middleshotfocus Increase the the chance of a successful middle shot Middle Shot: def resist +24
LV: 24
P
7000
Jab Step III
Jabstep Confuse your component by maneuvering left or right while keeping a Jab Step state Jab Step Drive: speed +48
LV: 26
P
6000
No Mark Shot I
Nomarkshot Increases your chance to make a shot when you are not defended Jab Step Drive: speed +48
LV: 28
P
7000
Shoot Fake Drive III
Shootfakedrive After a successful fake shot perform a quick drive Shoot Fake Drive: speed 48
LV: 30
P
8000
Pull-up Jumper I
Pullupjumper Allows you to perform a quick jump shot while drive dribbling Acquire Pull-up Jumper
LV: 34
P
10000
Kill Pass III
Killpass Allows you to make a quick pass while heavily defended Kill Pass: speed +48
LV: 34
P
10000
Jump Shoot & Pass I
Jumpshotpass Pass during a fake Jump Shot Kill Pass: speed +48
LV: 36
P
12000
Intercept III
Intercept Intercept a pass while between two opponents Intercept: success +48
LV: 36
P
12000
Pass Fake I
Passfake Fake a pass. It can also be done before a layup Acquire Pass Fake
LV: 38
P
15000
Pick & Move I
Pick&move Move faster after a fake Screen Acquire Pick & Slip
LV: 38
P
15000
Away Screen Move Bonus III
Awayscreenmove When you are in indirect-offense with a team mate screening near you, your dash speed become faster Away Screen Move: speed +48
LV: 40
P
120000
SP Intercept II
Spintercept Increases your intercept range Intercept: range +36
LV: 40
P
12000
SP Diving Catch II
Spdivingcatch Improve the distance of your diving catch Diving Catch: range +36
LV: 40
P
12000
SP Dunk Success III
Spdunk Increase the chance of a successful dunk Short Dunk: success +48

Long Dunk: success +48

LV: 42
P
10000
SP Dunk: activation II
Spdunkactivate Increase your chance in performing dunks Short Dunk: success +36

Long Dunk: success +24

LV: 42
P
10000
Quick Change III
Quickchange Increase your maneuver speed upon receiving a Pass Quick Change: speed +48
LV: 44
P
11000
Dunk Focus III
Dunkfocus When equipped, your dunks are harder to defend Short Dunk: def resist +48

Long Dunk: def resist +48

LV: 46
P
12000
Floater III
Floater Increase the ball's height of your layup shots

to avoid tall defense

Floater: success +48
LV: 48
P
18000
Behind The Back II
Behindtheback Drive in then step back and perform a jump shot Behind The Back: range +36
LV: 50
P
22000
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