“Pass? Shoot? I can do everything.”
DG is pretty much an offensive guard that combines the SG's layup/jumpers ability with PG's speed/steal/pass. Unlike SF, SW or SG, DG really has good perimeter defense due to his second highest steal and speed stats. With the second highest layup stats, combining with speed, decent jumpers, and floater viable, DG can be as deadly as SF, SW, or SG.
DG is often known as "The Pocket SG" due to having the second highest 3pt shot attribute and the ability to assist the main Scorer consisntently.
Good offense movesets.
Good ballhandler defender due to high steal stats, and SP Steal.
Good Dash defender.
Weak off-ball defender, lackluster on intercept game.
Weak at blocking shots.
Really struggle playing with dash heavy SG (due to no baseball pass).
Slow roll catch animation.
Play styles Edit
On offense, DG has second highest layup and jumper, combine these two thing with second highest speed stats, DG can be deadly offensively.
As a layup specialist, DG has lots of useful movesets, such as layup pass, floater, double clutch, eurostep and fake pass. Those skillsets makes DG as the best layup specialist in this game.
As a jumpers, DG also have interesting move like pull up jumpers, jump pass, backdrive and quick jumpers. Those ability makes DG really decent shooter. Keep that in mind, DG does not have any shoot resistance, so your shot miss if you force your shot.
As a three pointers, DG has some decent stats, with SP II. Keep that in mind DG is not a great 3pt shooter as SF, or SG, but can knock down three point shot in wide open.
DG really good at ISO and Swing. Decent at Dash shooter (great dash speed but no shot resist), and pillar (draft shot and fadeaway not viable).
On defense, DG has second highest steal, and speed, combine this two things with SP III steal, DG really can put pressure on the ballhandler and defend Dash very well. Keep that in mind DG has somewhat high tussle to keep him doing bump-steal.
DG really lackluster on off-ball defense, due to his weak intercept ability, and no overpass intercept.
DG really can play as a playmaker, but keep in mind DG really lackluster as dash passer due to no baseball pass.
Ace of Wulin
Ace of Wulin
* Despite meeting the requirements to become a Dual Guard, Clara and Tyson cannot due to the lack of lvl. 12, lvl. 24 and lvl. 40 Buzzer Beater Coupons
Default Skills Edit
Shoot Touch III
Successfully matching the shooting gauge will increase shot
success rate and deny defense
Shoot Touch: success↑ +48
SP 3pt Shot II
Increases the chance of a successful 3pt Shot
3pt Shot: success↑ +24
SP Middle Shot III
Increases the chance of a successful Middle Shot
Middle Shot: success↑ +48
SP Pass III
When Equipped, Pass speed increases and you are less likely to be Intercepted
Entry Pass Speed +48
Entry Pass Intercept resistance +48
Kick out Pass speed +48
Kick out Pass Intercept resistance +48
Skill Shop Edit
Direct Pass I
Select which teammate to pass with Q/E
Acquire Direct Pass
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass
Acquire Non-stop Pass
Rolling Diving Catch I
Catch a loose ball by somersaultint for it
Acquire Rolling Diving Catch
Move away quickly from your defender if you are not in possesion of the ball
V-Cut: speed +48
Drive Fake III
Swap directions during a Drive can be done multiple times
Drive Fakes: direction change
Manual Layup III
Perform a layup on your chosen direction
Layup: angle +48
SP Steal III
Increase the steal speed motion and success rate
Steal: motion +48
Quick Jumper II
Fast jump shot as soon as you receive a pass
Quick Jumper: Act speed +36
Pass and Run I
Make a short dash after making a pass.
Acquire Pass and Run
Jump Pass III
Fake a layup or Dunk and instead perform a pass
Jump Pass: range +48
Alley-oop Pass I
Perform an alley-oop pass, your teamate must press F
Acquire Alley-oop Pass
Fancy Drive I
Extend your evade drive angle by performing a fancy spin move
Acquire Fancy Drive
Drive & Cut I
Cancel your Drive and return to your original position
Acquire Drive & Cut
Fade Away II
Avoid the defense by making a jump back shot
Fade Away: success +36
Middle Shot Focus I
Increase the the chance of a successful middle shot
Middle Shot: def resist +12
Jab Step III
Confuse your component by maneuvering left or right while keeping a Jab Step state
Jab Step Drive: speed +48
No Mark Shot I
Increases your chance to make a shot when you are not defended
Jab Step Drive: speed +48
SP Drive III
Increase your drive speed
Drive: speed +48
Shoot Fake Drive III
After a successful fake shot perform a quick drive
Shoot Fake Drive: speed 48
Double Clutch II
Double Clutch: success +36
Pull-up Jumper I
Allows you to perform a quick jump shot while drive dribbling
Acquire Pull-up Jumper
Kill Pass III
Allows you to make a quick pass while heavily defended
Kill Pass: speed +48
Jump Shoot & Pass I
Pass during a fak Jump Shot
Kill Pass: speed +48
Intercept a pass while between two opponents
Intercept: success +48
Pass Fake I
Fake a pass. It can also be done before a layup
Acquire Pass Fake
Pick & Move I
Move faster after a fake Screen
Acquire Pick & Slip
Away Screen Move Bonus III
When you are in indirect-offense with a team mate screening near you, your dash speed become faster
Away Screen Move: speed +48
SP Intercept II
Increases your intercept range
Intercept: range +36
SP Diving Catch II
Improve the distance of your diving catch
Diving Catch: range +36
SP Dunk Success III
Increase the chance of a successful dunk
Short Dunk: success +48
Long Dunk: success +48
SP Dunk: activation II
Increase your chance in performing dunks
Short Dunk: success +36
Long Dunk: success +24
Quick Change III
Increase your maneuver speed upon receiving a Pass
Quick Change: speed +48
Dunk Focus III
When equipped, your dunks are harder to defend
Short Dunk: def resist +48
Long Dunk: def resist +48
Increase the ball's height of your layup shots
to avoid tall defense
Floater: success +48
Behind The Back II
Drive in then step back and perform a jump shot
Behind The Back: range +36