Small Forward
“Count on me, guys!”
—Small Forward
"A position that's capable of doing inside and outside attacks while moving around the court actively, also able to shake the Defense of the opposing team with an even overall ability." - GameKiss
Overview [ ]
Overall, small forwards are the "jack of all trades". They have a balanced set of attributes and possess a skill set that contains both guard and big man skills. Their specialty is the mid range shot, which is generally a guaranteed basket if open (even at a low level).
Play Styles [ ]
Dash
Swing
Pillar
Isolation (ISO)
Support: an additional play style of ISO, second option for scoring via layup, midshot, and alley-oop when iso pulls big from the paint. Defending and rebounding are emphasized more than scoring. Key skills: box out, chip out, kill pass, non-stop pass, quick jumper, v-cut, pick and move.
Shot Selection: A mid shot build basically solo, however, it has no drives just shot selection skills that can be combined such as quick change into hopstep, V cut into Spin move, Jab step, Quick Jumper, double clutch, pull up Jumper, non stop(and Euro Step if you have it) etc. This is a set based on picking what shot at the right time and is usually only assisted by the PG for pump fakes or pass backs. This build requires player's awareness of the situation and pick a shot accordingly.
Swing: Swing Styles main components are Drift shot, Fade Away, SP Drive , Quick Jumper and Pull up. This playstyle requires more thought than others since if played incorrectly can cost you a lead. it is the very definition of easy to learn hard to master. The playstyle is a solo orientated playstyle so i suggest you pick up a good Defensive PG and PF/C / you can also play with two bigs when you get better at swing.
Characters [ ]
Name
Team
Height(cm)
Sherry
Basic
184
Kite
Basic
178
Kyle
Basic
188
Yalong
Basic
175
Irish
Basic
185
Jack
Buzzer Beater
193
Ox Queen
The West
170
Nicki
Naughty Kitties
178
Robert
Noble
184
James Kim
Black Lightning
180
Michelle
Team SLAM
183
Cloud
Ace of Wulin
190
Skills [ ]
Default Skills [ ]
Shoot Touch III
Successfully matching the shooting gauge will increase shot
success rate and deny defense
Shoot Touch: success↑ +48
SP Middle Shot III
Increases the chance of a successful Middle Shot
Middle Shot: success↑ +48
SP Middle Shot Focus III
When equipped, Middle Shot is less likely to be affected by
Defense
Middle Shot: def. resist +48
Layup Focus III
When equipped, Layup is less likely to be affected by Defense
Short Layup: def. resist +48
Long Layup: def. resist +48
SP Drive
Increase your drive speed
Drive: speed +48
LV: 24
P
0 (Suggested)
[ ]
Quick Jumper III
Quick Jump Shot as soon as you receive a Pass
Quick Jumper: Act. speed +48
LV: 2
P
1000
Fade Away III
Avoid the defense by making a jump back shot
Fade Away: success +48
LV: 4
P
2000
V-Cut III
Move away quickly from your defender if you are not in possesion of the ball
V-Cut: speed +48
LV: 6
P
3000
Drive Fake III
Swap direction during a drive can be done multiple times
Drive Fakes: dir change
LV: 8
P
4000
Direct Pass I
Select which teamate will pass with Q/E
Acquire Direct Pass
LV: 10
P
5000
Manual Layup III
Perform a Layup on your chosen direction
Manual Layup: angle +48
LV: 12
P
5000
Behind the Back III
While in Drive Dribble, jump towards the back quickly to keep distance from your opponent's Defense
Behind the back: range +48
LV: 12
P
5000
Fancy Drive I
Extend your evade drive angle by performing a fancy
spin move
Acquire Fancy Drive
LV: 14
P
4000
Jab Step III
Confuse your opponent by maneuvering left or right
while keeping a Jab Step state
Jab Step Drive: speed +48
LV: 16
P
5000
Shoot Fake Drive III
After a successful fake shot perform a quick drive
Shoot Fake Drive: speed 48
LV: 16
P
5000
Drive&Cut I
Cancel your Drive and return to your original position
Acquire Drive&Cut
LV: 18
P
6000
SP Dunk: Activation III
Increase your chance in performing dunks
Short Dunk: success +48
Long Dunk: success +24
LV: 20
P
7000
SP Dunk: Success III
Increase the chance of a successful Dunk
Short Dunk: success +48
Long Dunk: success +48
LV: 20
P
7000
SP Dunk Focus III
When equipped, your dunks are harder to defend
Short Dunk: def resist +48
Long Dunk: def resist +48
LV: 22
P
8000
Double Clutch III
Fake on Layup or Dunk shot, then shoot
Double Clutch: success +48
LV: 24
P
7000
Pull-up Jumper I
Allows you to perform a quick jump shot while Drive Dribbling
Acquire Pull-up Jumper
LV: 24
P
7000
Spin Move Layup I
Rotate the body while dribbling, and break through
the defender. Can be followed up with a Layup
Acquire Spin Move Layup
LV: 24
P
6000
Manual Block II
Manually select the direction of your block extending the range
Manual Block: range↑ +48
LV: 24
P
7000
SP 3pt Shot III
Increases the chance of a successful 3pt shot
3pt: success↑ +48
LV: 24
P
7000
3pt shot Focus I
When equipped, 3pt Shot is less likely to be affected by
Defense
3pt: def. resist +12
LV: 24
P
7000
Drive & Post Up I
While Drive Dribbling, stop and change into Post Up motion
Acquire Drive & Post Up
LV: 24
P
8000
Turn Around Fade Away III
Perform a Fade Away shot while in a Post Up stance
Turn Around Fade Away: success +48
LV: 24
P
9000
Backward Two Step III
Confuse the opponent with a drive step back drive maneuver
while using Post Up Drive
Backward Two Step: speed+48
LV: 24
P
10000
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass
Acquire Non-stop Pass
LV: 24
P
12000
Kill Pass II
Allows you to make a quick pass while heavily defended
Kill Pass: speed +36
LV: 24
P
15000
Drift Shot I
Drifting to the left or right during a jump shot to avoid the defense
Acquire Drift Shot
LV: 24
P
15000
Jump Pass II
Fake a layup or dunk and instead perform a pass
Jump Pass: range +36
LV: 24
P
12000
Away Screen Move Bonus III
When you are in indirect-offense with a team mate
screening near you, your dash speed become faster
Away Screen Move: speed +48
LV: 24
P
12000
Quick Change III
Increase your maneuver speed upon receiving a Pass
Quick Change: speed +48
LV: 24
P
10000
Two Step III
Perform a side step towards the basket while holding onto the ball
LV: 24
P
10000
SP Pass III
When Equipped, Pass speed increases and you are less
likely to be Intercepted
Entry Pass: speed +48
Entry Pass: intercept resistance +48
Kick out Pass: speed +48
Kick out Pass: intercept resistance +48
LV: 24
P
11000
Pick & Move I
Move faster after a fake Screen
Acquire Pick & Move
LV: 24
P
11000
Box Out I
Push your opponent to get better rebound position
Acquire Box Out
LV: 24
P
12000
Intercept III
Intercept a Pass while between two oponents
Intercept: success +48
LV: 24
P
12000
SP Box Out I
Increase the speed of your box out movement
Box Out: speed +12
LV: 24
P
18000
Chip Out II
Chip the ball out of your opponents reach when you
are Rebounding from a disadvantage position
Chip Out: range +36
LV: 24
P
18000
Box Out Swarm III
Move away from the Box Out to move forward
Box Out Swarm: angle +48
LV: 24
P
22000
Spin and Drive I
Use Spin moves while Driving
Achieved Spin and Drive
LV: 24
P
8000
Positions
Basic positions
SF
Position breakers