FANDOM


A position capable of stealing or intercepting and supports like a boss with the better pass to assist your team.

OverviewEdit

A point guard has perhaps the most specialised role of any position. They are expected to run the team's offence by controlling the ball and making sure that it gets to the right players at the right time. A good point guard will control the flow of the game with good decision making and game sense.

Play StylesEdit

Isolation / Iso

A point guard will usually play as these two positions:

Scorer:

The point guard will be in the middle and try to score using offensive skills such as Pass Fake, Double Clutch, Behind The Back, Manual Layup, ect.They can also pass to the Corner / Drawer when they're open, allowing them to shoot open shots.

Point guards who play as this position often have high 3pt Shot attribute and Long Layup attribute and usually are Balanced or Shrewd Type.

Corner:

As the name suggests, the point guard will stand at a corner of the court, drawing the opponents away from the Scorer and shoot open shots when possible. If the Scorer pass to the Corner but the defender rotate in time, the Corner will pass back using Baseball Pass or Direct Pass. If the Scorer got blocked by the defender, they will pick up loose ball and pass back if possible.

Point guards who play as this position often has high 3pt attribute and are either Balanced or Shrewd Type.

Dash

A point guard plays a huge role in this play style because not only the point guard has to pass correctly using Direct Pass, Kill Pass or Baseball Pass, they have to look for a clear spot where they can score if the Dasher is in a sticky situation.

The point guard will usually move as far from the Dasher as possible and pass using Baseball Pass. They will move around, looking for a chance to score using Pass Fake or Manual Layup or shoot wide open shots.

Playing as this position require vision, knowledge, reflex, proper skill set and teamwork.

Point guards playing as this position can be any type, but most of the time the point guard will be Shrewd Type or Balanced Type.

Pillar

The point guard in this position has the same objective as Isolation, which is stand at a corner of the court, pass the ball to the Scorer and shoot open shots / score using Pass Fake or Manual Layup when possible. However, the point guard will have to prepare to pick up loose ball very often because most of the layups / shots / dunks of the Scorer will either get blocked or missed. Though the Pillar - The Big man can rebound, it will miss more often than not.

Point guards playing as this position will usually are either Shrewd Type or Balanced Type.

Build TypesEdit

Taken from Valioa's PG Guide

Power TypeEdit

Pros:

  • Highest base pass, block, tussle, short dunk attribute for a PG
  • Best Defense against shooters (and layup players) for a PG

Cons:

  • Slower than other PGs, making it harder to keep up with faster PGs when defending them.
  • Lower Stamina, 3pt, and Long Layup Att. than other PGs

Balanced TypeEdit

Pros:

  • Has the ability to balance out every stat, aka being all-around (speedy, good block, decent 3pt, some long layup and stamina, etc.)
  • Can defend both fast PGs, and Shooters/Layup players due to its well-rounded speed, and blocking atts.
  • Can excel towards being Power-Type, with a little Shrewd-like capabilities, and Vice versa.

Cons:

  • Although it can have block and be fast and what not, it is not as good as a Power Type's Block, or a Shrewd Type's Speed.

Shrewd TypeEdit

Pros:

  • Highest base speed and stamina in the game.
  • Higher 3pt, long layup att. for a PG
  • Defends well against other PGs, and PF/C in the sense of being able to bump into them, and steal much easier
  • Recommended for people who want to pursue the "Pass Fake" Offence, due to long layup and speed.

Cons:

  • Cannot defend shots and layups as well as the other types due to low block stat.
  • Pass stat is pretty but its a Shrewd PG you'll probably be scoring alot anyway

Characters Edit

Name Team Height (cm)
Jess Basic 173
Neil Basic 172
Adrian Basic 168
Ruwin Basic 160
MC 'NY' Basic 166
Clara Buzzer Beater

168

Tyson Buzzer Beater 167
Goku The West 150
Billy Noble 168
Lyn Black Lightning 170
Sunny Ace of Wulin 163
Code-BB Team Prototype 180

SkillsEdit

Default Skills Edit

Diving Catch III
Divingcatch Throw yourself to catch the Loose ball Diving Catch: success +48
SP Middle Shot III
Spmiddleshot When Equipped, your success rate for a Middle Shot becomes substantially high Middle Shot: success +48
SP Pass III
Sppass When Equipped, Pass speed increase and you are less likely to be intercepted Entry Pass speed +48

Entry Pass intercept resistance +48

Kick out Pass speed +48

Kick out Pass intercept resistance +48

Layup Focus III
Layupfocus When Equipped, Layup is less likely to be affected by Defense Short Layup: def resist +48

Long Layup: def resist +48

Skill Shop Edit

Direct Pass I
Directpass Select which teammate to pass with Q/E Acquire Direct Pass
LV: 2
P
1000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 4
P
2000
V-Cut III
Vcut Move away quickly from your defender if you are not in possesion of the ball V-Cut: speed +48
LV: 6
P
3000
Drive Fake II
Drivefake Swap directions during a Drive can be done multiple times Drive Fakes: direction change
LV: 8
P
4000
Shoot Touch II
Shoottouch Successfully matching the shoot gauge will increase shot

success rate and deny defense

Shoot Touch: success +36
LV: 10
P
5000
SP Steal III
Spsteal Increase the steal speed motion and success rate Steal: motion +48
LV: 12
P
5000
Jump Pass III
Jumppass Fake a layup or Dunk and instead perform a pass Jump Pass: range +48
LV: 12
P
5000
Alley-oop Pass I
Alleyops Perform an alley-oop pass, your teamate must press F Acquire Alley-oop Pass
LV: 14
P
4000
Fancy Drive I
Fancydrive Extend your evade drive angle by performing a fancy spin move Acquire Fancy Drive
LV: 14
P
4000
Manual Layup III
Manuallayup Perform a layup on your chosen direction Layup: angle +48
LV: 16
P
5000
Drive & Cut I
Drivecut Cancel your Drive and return to your original position Acquire Drive & Cut
LV: 18
P
6000
Fade Away II
Fadeaway Avoid the defense by making a jump back shot Fade Away: success +36
LV: 20
P
7000
Middle Shot Focus I
Middleshotfocus Increase the the chance of a successful middle shot Middle Shot: def resist +12
LV: 22
P
8000
Intercept III
Intercept Intercept a pass while between two opponents Intercept: success +48
LV: 24
P
7000
Kill Pass III
Killpass Allows you to make a quick pass while heavily defended Kill Pass: speed +48
LV: 24
P
7000
Over Pass Intercept III
Overpassintercept Intercept an Overpass Over Pass Intercept: success +48
LV: 24
P
6000
Baseball Pass I
Baseballpass Strongly pass the ball directly to your teamate using one hand Acquire Baseball Pass
LV: 24
P
7000
Pass Fake I
Passfake Fake a pass. It can also be done before a layup Acquire Pass Fake
LV: 24
P
8000
Drive in & Kick out I
Driveinkickout During Drive Dribble, perform the fast Pass to Teammates Acquire Drive in & Kick out
LV: 24
P
8000
Hookup Pass I
Hookup Fake on Layup or Dunk shot, then Alley-oop pass Acquire Hookup Pass
LV: 24
P
9000
Quick Jumper II
Quickjumper Fast jump shot as soon as you receive a pass Quick Jumper: Act speed +36
LV: 24
P
10000
SP 3pt Shot II
Sp3pt Increase the chance of a successful 3pt Shot 3pt: success +24
LV: 24
P
12000
SP Drive III
Spdrive Increase your drive speed Drive: speed +48
LV: 24
P
15000
SP Diving Catch III
Spdivingcatch Improve the distance of your diving catch Diving Catch: range +48
LV: 24
P
12000
SP Intercept III
Spintercept Increase your intercept range Intercept: range +48
LV: 24
P
12000
SP Dunk: activation II
Spdunkactivate Increase your chance in performing dunks Short Dunk: success +36

Long Dunk: success +24

LV: 24
P
10000
SP Dunk Success III
Spdunk Increase the chance of a successful dunk Short Dunk: success +48

Long Dunk: success +48

LV: 24
P
10000
Double Clutch II
Doubleclutch Fake a layup or Dunk and instead preform a pass Double Clutch: success +36
LV: 24
P
11000
Dunk Focus III
Dunkfocus When equipped, your dunks are harder to defend Short Dunk: def resist +48

Long Dunk: def resist +48

LV: 24
P
11000
Pick & Move I
Pick&move Move faster after a fake Screen Acquire Pick & Slip
LV: 24
P
12000
Floater III
Floater Increase the ball's height of your layup shots

to avoid tall defense

Floater: success +48
LV: 24
P
18000
Behind The Back II
Behindtheback Drive in then step back and perform a jump shot Behind The Back: range +36
LV: 24
P
22000


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.