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“Dunking is a real man's thing!”
—Power Forward

"A position with both stable attack and Defense can play Block Defense and post attack with flexible physical ability. Has specialized abilities suited for Blocking and Dunking." - GameKiss

Overview Edit

Power forward is the position that has the highest base block attribute in the game. Generally viewed as a true "all around" player, the power forward in Freestyle 2 is very versatile in their skill set. Many PF's will have a large block range, which will be a large asset on defense.

Play Styles Edit

PF Isolation - An isolation where a PF is in the middle of the court with the ball, and his teammates are in the corners. The PF tries to score mainly through dunks, layups, or shots. This can be done through backwards two step, post quick change, and more. If help defense comes, the PF can kick it out to get an assist, or get a pass back.

3PT PF - Since the SP 3 attribute nerf on PF, PF's must now specialize their character to become a competent 3pt shooter. The 3PT PF protects the paint in defense and is a 3pt threat in offense along side an iso player, and another 3pt shooter. Opponent big's will have to switch to iso player and if that iso player is quick like sw/pg, it causes a mismatch. If they don't switch, opponent's big must guard both PF behind the 3pt line and also protect the paint, allowing PF to shoot from downtown easily when the iso player kicks out the ball to the open PF.

Small Isolation -

Dash - When playing dash, the PF will be the screener for the scorer (usually SG). However, if the dasher can't get a shot off or gets double teamed, the PF may get the ball back for an easy layup or dunk.

Pillar - The PF will play as these two positions:

The Pillar: As the name suggests, the PF will be the pillar and screen for the scorer. They will also have to be ready to rebound if the scorer got blocked or missed.

The Scorer: The PF will be the one scoring using dunks and layups to score. However, unlike SF Pillar or SG Pillar, PF Pillar will be harder because dunking will have a higher chance to miss.

PF Pillar ( or Dunk Pillar ) is less common because it is less consistent than SF or SG Pillar.

Characters Edit

Name Team Height(cm)
Colin Basic 193
Louisbor Basic 200
Mitch Basic 190
April Basic 180
Benedict Basic 192
Jack Buzzer Beater 193
Big Joe Buzzer Beater 205
Leo Buzzer Beater 200
Hakkai The West 190
Liu Naughty Kitties 189
Simon Rick Team SLAM 194
Cloud Ace of Wulin 190
Rain Ace of Wulin 200
Dr. Isaac Team Prototype 201

Skills Edit

Default Skills Edit

Dunk-At-Will I
Dunkatwill Try Dunk instead of Layup within Dunk-able range Acquire Dunk at Will
SP Dunk: Success III
Spdunk Increase the chance of a successful Dunk Short Dunk: success +48

Long Dunk: success +48

Post Shot Focus III
Postshotfocus When Equipped, Post Shot is less likely to be affected

by Defense

Post Shot: def resist +48
Dunk Focus III
Dunkfocus When Equipped, your dunks are harder to defend Short Dunk: def resist +48

Long Dunk: def resist +48

Skill Shop Edit

Turning Shot III
Turningshot From under the post, perform a turn shot Turning Shot: success +48
LV: 2
P
1000
Hook Shot III
Hookshot Perform a shot from your side avoiding frontal defend Hook Shot: success +48
LV: 4
P
2000
Drive Fake II
Drivefake Swap directions during a Drive can be done Twice Drive Fakes: dir change
LV: 6
P
3000
Post Up Drive Fake II
Postupdrivefake Change direction Twice while Post Up Drive Acquire Post Up Drive Fake
LV: 8
P
4000
Direct Pass I
Directpass Select which teammate to pass with Q/E Acquire Direct Pass
LV: 10
P
5000
Manual Layup II
Manuallayup Perform a layup on your chosen direction Layup: angle +36
LV: 12
P
5000
Box Out I
Boxout Push your opponent to get better rebound position Acquire Box Out
LV: 12
P
5000
Manual Block III
Manualblock Manually select the direction of your block extending the range Manual Block: range +48
LV: 14
P
4000
Dunk-At-Will(Manual) I
Dunkatwill(manual) You can dunk manually left and right Acquire Dunk at Will (Manual)
LV: 14
P
4000
Tip In Shot III
Tipin Tip the ball back in after a shot bounces off the rim Tip In Shot: success +48
LV: 16
P
5000
Drive & Post Up I
Drivepostup While Drive Dribbling, stop and change to Post Up motion Acquire Drive & Post Up
LV: 18
P
6000
Backward Two Step III
Backward2step Confuse the opponent with a drive step back drive maneuver

while using Post Up Drive

Backward Two Step: speed+48
LV: 20
P
7000
SP Screen III
Spscreen Increase the width of your screen Screen: collision angle +48
LV: 22
P
8000
Block Pass III
Blockpass Successfully block the ball towards your teammate Block Pass: success +48
LV: 24
P
7000
Chip Out III
Chipout Chip the ball out of your opponents reach when you

are Rebounding from a disadvantage position

Chip Out: range +48
LV: 24
P
7000
Block & Catch I
Blockcatch Block and catch the ball simultaneously when your opponent

makes a shot

Block & Catch: success +24
LV: 24
P
6000
Sky Hook Shot III
Skyhook Perform a hook shot with a higher shooting arc and side angle Sky Hook Shot: success +48
LV: 24
P
6000
Put Back Dunk III
Putbackdunk Dunk the ball right after it bounces off the rim Put Back Dunk: success +48
LV: 24
P
7000
SP Middle Shot III
Spmiddleshot When Equipped, your successful rate for a Middle Shot

becomes substantially high

Middle Shot: success +48
LV: 24
P
8000
Power Block I
Powerblock Block the ball with a strong motion to bounce it off the court floor Acquire Power Block
LV: 24
P
8000
Middle Shot Focus I
Middleshotfocus Increase the chance of a successful middle shot Middle Shot: def resist +12
LV: 24
P
9000
Shoot Touch II
Shoottouch Successfully matching the shoot gauge will increase

shot success rate and deny defense

Shoot Touch: success +36
LV: 24
P
10000
Turn Around Fade Away III
Turnaroundfadeaway Perform a Fade Away shot while in a Post Up stance Turn Around Fade Away: success +48
LV: 24
P
12000
Kill Pass I
Killpass Allows you to make a quick pass while heavily defended Kill Pass: speed +24
LV: 24
P
15000
Box Out Swarm III
Boxoutswarm Move away from the Box Out to move forward Box Out Swarm: angle +48
LV: 24
P
12000
Post Push I
Postpush While defending, move your opponent away from the post Acquire Post Push
LV: 24
P
12000
Dunk Block & Catch I
Dunkblockcatch Take the ball away from your opponent's Dunk! Dunk Block & Catch: success +24
LV: 24
P
10000
Post Up Quick Change III
Postupquickchange As soon as you receive a pass during Post Up, you can drive in faster Post Up Quick Change: speed +48
LV: 24
P
10000
SP Box Out II
Spboxout Increase the speed of your box out movement Box Out: speed +36
LV: 24
P
11000
Pick & Move II
Pick&move Move fast when defender and screen crash.

(Pick & Slip/Roll/Pop is available)

Pick & Slip/Roll/Pop is available
LV: 24
P
11000
SP Pass III
Sppass When Equipped, Pass speed increase and you are less likely to be intercepted Entry Pass speed +48

Entry Pass intercept resistance +48

Kick out Pass speed +48

Kick out Pass intercept resistance +48

LV: 24
P
12000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 24
P
12000
Tap Pass I
Tappass Pass the ball to the closest teammate for Rebound Acquire Tap Pass
LV: 24
P
18000
SP 3pt Shot I
Sp3pt Increase the chance of a successful 3pt Shot 3pt: success +12
LV: 24
P
22000


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