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“I'm born to win!”
—Shooting Guard

"A position with the strongest outside attack ability even while being defended by the opponent, show excellent scoring ability and outstanding concentration." - GameKiss

Overview[]

Shooting Guard (SG) is the only character that has the long range skill that extends your range beyond the 3pt line, you would have to get sub-attributes on your card to get this for another position. It also has +48 3pt passive and +48 3pt resistance passive. SG also has the second most highest long layup attribute. SG has the most potential when the height is above 175 cm the minimum.

Play Styles[]

SG is mainly used in 3 styles:

Swing Style[]

Main Composition: SG - PG - C/PF

Pure Swing Style - Focusing on drive-in dribbles and then able to take a long range 3 pointer or a 2 point jump shots quickly away from the defense. They can also focus on long layup attribute to play more flexible using floater, manual layup, double clutch, or jump pass. This is a play style that could extend in varieties of play styles with custom skill sets. However, floater is known to be the best when an SG has reached the height of 175 cm or higher.

Floater + Alley-Oop(Flly-oop) Style - Specialized on floater with maximum long layup range. They can also mix jump pass, double clutch, and alley-oop as a combo, to play mind game against opposing big. This is a very common play style in Korea with SG's above 175 cm height.

  • Suggested main attributes: 3pt Shot, Long Layup, Running Speed, Middle Shot
  • Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Drive: Speed↑

Dash Style (Away Style)[]

Main Composition: SG - PG/DG - C/PF

Using away screen move skill and get open quickly, very effective if you have better sub attributes on your card such as 3 pt success and long range shot. The reason SG is the best at this is because the long range skill and high 3 point shot def resist that allow you to have more space to dash away from the defense and get more 3 point shots.

  • Suggested main attributes: 3pt Shot, Middle Shot, Running Speed, Stamina
  • Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Stamina: Recovery↑, Stamina Max↑, Move: Speed↑

Isolation[]

Main Composition: SG - PG/DG - PF/SF

The long layup range is tied for 2nd best with DG (SW has the best with 191, but lacks middle and 3pt and starts with 127 at each stat). The SG lines up in the middle at around the foul line, with both players on each side for quick pass from a double team, and does a manual layup, a mid, or a fade. A variation is also to start from the 3 line and draw the defense close then goes for the layup.

  • Suggested main attributes: Long Layup, Middle Shot, Running Speed, 3 Pt Shot
  • Suggested sub attributes: Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Shoot Touch: Success↑

Defensively[]

SG has more block than PG or DG, but lacks the skills they have (SP steal, and sp dive, as well as pg only has overhead int), it also has less speed and stamina. Overall it can block, but it is better suited to let your PF block in the paint if you have the choice.

Attribute Distribution[]

i
The following section contains play guide from one or more players. Therefore, it is subjective and may not work for everyone.
Total point: 118

Post Shot
+0
Middle Shot
+10
3pt Shot
+15
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+10
Steal
+1
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+15
Stamina
+5

Post Shot
+0
Middle Shot
+0
3pt Shot
+20
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+0
Steal
+0
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+15
Stamina
+4

Post Shot
+0
Middle Shot
+15
3pt Shot
+15
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+10
Steal
+1
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+10
Stamina
+5

Post Shot
+0
Middle Shot
+10
3pt Shot
+20
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+7
Steal
+0
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+10
Stamina
+5

Post Shot
+1
Middle Shot
+10
3pt Shot
+15
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+10
Steal
+10
Pass
+5
Tussle
+0
Block
+0
Rebound
+0
Speed
+10
Stamina
+5

Post Shot
+0
Middle Shot
+0
3pt Shot
+0
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+0
Steal
+0
Pass
+0
Tussle
+20
Block
+7
Rebound
+15
Speed
+0
Stamina
+0

Characters[]

Name Team Height(cm)
Courtney Basic 173
Calix Basic 175
Rona Basic 162
Zhifang Basic 168
Anet Basic 170
Clara Buzzer Beater 168
Ox Queen The West 170
Ginger Naughty Kitties 154
James Kim Black Lightning 180
Windy Ace of Wulin 163
Code-AA Team Prototype 180
Ashley Sliverfox 180
Anne Sliverfox 178
Jasmine Sliverfox 176

Skills[]

Skill Set Suggestion[]

SG Skill Combo List

Default Skills[]

Shoot Touch III
Shoottouch Successfully matching the shooting gauge will increase shot

success rate and deny defense

Shoot Touch: success↑ +48
SP 3pt Shot III
Sp3pt Increases the chance of a successful 3pt shot 3pt : success↑ +48
3pt shot focus III
3ptfocus When equipped, 3pt Shot is less likely to be affected by

Defense

3pt: def. resist +48
Layup focus III
Layupfocus When equipped, Layup is less likely to be affected by Defense Short Layup: def. resist +48

Long Layup: def. resist +48

Skill Shop[]

Quick Jumper III
Quickjumper Quick Jump Shot as soon as you receive a Pass Quick Jumper: Act. speed +48
LV: 2
P
1000
Fade Away III
Fadeaway Avoid the defense by making a jump back shot Fade Away: success +48
LV: 4
P
2000
V-Cut III
Vcut Move away quickly from your defender if you are not in possesion of the ball V-Cut: speed +48
LV: 6
P
3000
Drive Fake III
Drivefake Swap direction during a drive can be done multiple times Drive Fakes: dir change
LV: 8
P
4000
Direct Pass I
Directpass Select which teamate will pass with Q/E Acquire Direct Pass
LV: 10
P
5000
Manual Layup III
Manuallayup Perform a Layup on your chosen direction Manual Layup: angle +48
LV: 12
P
5000
Back Roll Turn III
Backrollturn While Drive Dribble, quickly execute a spinning move

towards the back to shoot

Back Roll Turn: speed +48
LV: 12
P
5000
Fancy Drive I
Fancydrive Extend your evade drive angle by performing a fancy

spin move

Acquire Fancy Drive
LV: 14
P
4000
Jab Step III
Jabstep Confuse your component by maneuvering left or right

while keeping a Jab Step state

Jab Step Drive: speed +48
LV: 14
P
4000
Shoot Fake Drive III
Shootfakedrive After a successful fake shot perform a quick drive Shoot Fake Drive: speed 48
LV: 16
P
5000
Drive&Cut I
Drivecut Cancel your Drive and return to your original position Acquire Drive&Cut
LV: 18
P
6000
SP Middle Shot III
Spmiddleshot When Equipped, your success rate for a Middle Shot

become substantially high

Middle Shot: success +48
LV: 20
P
7000
Middle Shot Focus I
Middleshotfocus Increase the chance of a successful Middle Shot Middle Shot: def resist +48
LV: 22
P
8000
Floater III
Floater Increase the ball's height of your layup shots

to avoid tall defense

Floater: success +48
LV: 24
P
7000
Double Clutch III
Doubleclutch Fake on Layup or Dunk shot, then shoot Double Clutch: success +48
LV: 24
P
7000
SP Drive III
Spdrive Increase your drive speed Drive: speed +48
LV: 24
P
6000
Spin Move Layup I
Spinlayup Rotate the body while dribbling, and break through

the defender. Can be followed up with a Layup

Acquire Spin Move Layup
LV: 24
P
6000
SP Dunk: Activation II
Spdunkactivate Increase your chance in performing dunks Short Dunk: success +36

Long Dunk: success +24

LV: 24
P
7000
SP Dunk: Success III
Spdunk Increase the chance of a successful Dunk Short Dunk: success +48

Long Dunk: success +48

LV: 24
P
7000
Dunk Focus III
Dunkfocus When Equipped, your dunks are harder to defend Short Dunk: def resist +48

Long Dunk: def resist +48

LV: 24
P
8000
Quick Change III
Quickchange Increase your maneuver speed upon receiving a Pass Quick Change: speed +48
LV: 24
P
9000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 24
P
12000
Kill Pass III
Killpass Allows you to make a quick pass while heavily defended Kill Pass: speed +48
LV: 24
P
15000
Drift Shot I
Driftshot Drift to the left or right during a jump shot

to avoid the defense

Acquire Drift Shot
LV: 24
P
15000
Jump Pass III
Jumppass Fake a layup or dunk and instead perform a pass Jump Pass: range +48
LV: 24
P
12000
Away Screen Move Bonus III
Awayscreenmove When you are in indirect-offense with a team mate

screening near you, your dash speed become faster

Away Screen Move: speed +48
LV: 24
P
120000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 24
P
12000
Drive & Post Up I
Drivepostup While Drive Dribbling, stop and change into Post Up motion Acquire Drive & Post Up
LV: 24
P
10000
Turn Around Fade Away III
Turnaroundfadeaway Perform a Fade Away shot while in a Post Up stance Turn Around Fade Away: success +48
LV: 24
P
10000
SP Pass III
Sppass When Equipped, Pass speed increases and you are less

likely to be Intercepted

Entry Pass speed +48

Entry Pass intercept resistance +48

Kick out Pass speed +48

Kick out Pass intercept resistance +48

LV: 24
P
11000
Pull-up Jumper I
Pullupjumper Allows you to perform a quick jump shot while Drive Dribbling Acquire Pull-up Jumper
LV: 24
P
11000
Alley-oop Pass I
Alleyops Perform an Alley-oop Pass, your teammate must press F Acquire Alley-oop Pass
LV: 24
P
12000
Pick & Move I
Pick&move Move faster after a fake Screen Acquire Pick & Slip
LV: 24
P
12000
SP Intercept II
Spintercept Increases your intercept range Intercept: range +36
LV: 24
P
18000
Intercept III
Intercept Intercept a Pass while between two oponents Intercept: success +48
LV: 24
P
18000
Diving Catch II
Divingcatch Throw yourself to catch a Loose Ball Diving Catch: success +36
LV: 24
P
22000

Mastery skills[]

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