Shooting Guard
“I'm born to win!”
—Shooting Guard
"A position with the strongest outside attack ability even while being defended by the opponent, show excellent scoring ability and outstanding concentration." - GameKiss
Overview [ ]
Shooting Guard (SG) is the only character that has the long range skill that extends your range beyond the 3pt line, you would have to get sub-attributes on your card to get this for another position. It also has +48 3pt passive and +48 3pt resistance passive. SG also has the second most highest long layup attribute. SG has the most potential when the height is above 175 cm the minimum.
Play Styles [ ]
SG is mainly used in 3 styles:
Swing Style [ ]
Main Composition: SG - PG - C/PF
Pure Swing Style - Focusing on drive-in dribbles and then able to take a long range 3 pointer or a 2 point jump shots quickly away from the defense. They can also focus on long layup attribute to play more flexible using floater, manual layup, double clutch, or jump pass . This is a play style that could extend in varieties of play styles with custom skill sets. However, floater is known to be the best when an SG has reached the height of 175 cm or higher.
Floater + Alley-Oop(Flly-oop) Style - Specialized on floater with maximum long layup range. They can also mix jump pass, double clutch, and alley-oop as a combo, to play mind game against opposing big. This is a very common play style in Korea with SG's above 175 cm height.
Suggested main attributes : 3pt Shot, Long Layup, Running Speed, Middle Shot
Suggested sub attributes : 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Drive: Speed↑
Dash Style (Away Style) [ ]
Main Composition: SG - PG/DG - C/PF
Using away screen move skill and get open quickly, very effective if you have better sub attributes on your card such as 3 pt success and long range shot. The reason SG is the best at this is because the long range skill and high 3 point shot def resist that allow you to have more space to dash away from the defense and get more 3 point shots.
Suggested main attributes : 3pt Shot, Middle Shot, Running Speed, Stamina
Suggested sub attributes : 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Stamina: Recovery↑, Stamina Max↑, Move: Speed↑
Isolation [ ]
Main Composition: SG - PG/DG - PF/SF
The long layup range is tied for 2nd best with DG (SW has the best with 191, but lacks middle and 3pt and starts with 127 at each stat). The SG lines up in the middle at around the foul line, with both players on each side for quick pass from a double team, and does a manual layup, a mid, or a fade. A variation is also to start from the 3 line and draw the defense close then goes for the layup.
Suggested main attributes : Long Layup, Middle Shot, Running Speed, 3 Pt Shot
Suggested sub attributes : Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Shoot Touch: Success↑
Defensively [ ]
SG has more block than PG or DG, but lacks the skills they have (SP steal, and sp dive, as well as pg only has overhead int), it also has less speed and stamina. Overall it can block, but it is better suited to let your PF block in the paint if you have the choice.
Attribute Distribution [ ]
i
The following section contains play guide from one or more players. Therefore, it is subjective and may not work for everyone.
Total point: 118
Post Shot
+0
Middle Shot
+10
3pt Shot
+15
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+10
Steal
+1
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+15
Stamina
+5
Post Shot
+0
Middle Shot
+0
3pt Shot
+20
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+0
Steal
+0
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+15
Stamina
+4
Post Shot
+0
Middle Shot
+15
3pt Shot
+15
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+10
Steal
+1
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+10
Stamina
+5
Post Shot
+0
Middle Shot
+10
3pt Shot
+20
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+7
Steal
+0
Pass
+0
Tussle
+0
Block
+0
Rebound
+0
Speed
+10
Stamina
+5
Post Shot
+1
Middle Shot
+10
3pt Shot
+15
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+10
Steal
+10
Pass
+5
Tussle
+0
Block
+0
Rebound
+0
Speed
+10
Stamina
+5
Post Shot
+0
Middle Shot
+0
3pt Shot
+0
Short Dunk
+0
Long Dunk
+0
Short Layup
+0
Long Layup
+0
Steal
+0
Pass
+0
Tussle
+20
Block
+7
Rebound
+15
Speed
+0
Stamina
+0
Characters [ ]
Name
Team
Height(cm)
Courtney
Basic
173
Calix
Basic
175
Rona
Basic
162
Zhifang
Basic
168
Anet
Basic
170
Clara
Buzzer Beater
168
Ox Queen
The West
170
Ginger
Naughty Kitties
154
James Kim
Black Lightning
180
Windy
Ace of Wulin
163
Code-AA
Team Prototype
180
Ashley
Sliverfox
180
Anne
Sliverfox
178
Jasmine
Sliverfox
176
Skills [ ]
Skill Set Suggestion [ ]
Default Skills [ ]
Shoot Touch III
Successfully matching the shooting gauge will increase shot
success rate and deny defense
Shoot Touch: success↑ +48
SP 3pt Shot III
Increases the chance of a successful 3pt shot
3pt : success↑ +48
3pt shot focus III
When equipped, 3pt Shot is less likely to be affected by
Defense
3pt: def. resist +48
Layup focus III
When equipped, Layup is less likely to be affected by Defense
Short Layup: def. resist +48
Long Layup: def. resist +48
Skill Shop [ ]
Quick Jumper III
Quick Jump Shot as soon as you receive a Pass
Quick Jumper: Act. speed +48
LV: 2
P
1000
Fade Away III
Avoid the defense by making a jump back shot
Fade Away: success +48
LV: 4
P
2000
V-Cut III
Move away quickly from your defender if you are not in possesion of the ball
V-Cut: speed +48
LV: 6
P
3000
Drive Fake III
Swap direction during a drive can be done multiple times
Drive Fakes: dir change
LV: 8
P
4000
Direct Pass I
Select which teamate will pass with Q/E
Acquire Direct Pass
LV: 10
P
5000
Manual Layup III
Perform a Layup on your chosen direction
Manual Layup: angle +48
LV: 12
P
5000
Back Roll Turn III
While Drive Dribble, quickly execute a spinning move
towards the back to shoot
Back Roll Turn: speed +48
LV: 12
P
5000
Fancy Drive I
Extend your evade drive angle by performing a fancy
spin move
Acquire Fancy Drive
LV: 14
P
4000
Jab Step III
Confuse your component by maneuvering left or right
while keeping a Jab Step state
Jab Step Drive: speed +48
LV: 14
P
4000
Shoot Fake Drive III
After a successful fake shot perform a quick drive
Shoot Fake Drive: speed 48
LV: 16
P
5000
Drive&Cut I
Cancel your Drive and return to your original position
Acquire Drive&Cut
LV: 18
P
6000
SP Middle Shot III
When Equipped, your success rate for a Middle Shot
become substantially high
Middle Shot: success +48
LV: 20
P
7000
Middle Shot Focus I
Increase the chance of a successful Middle Shot
Middle Shot: def resist +48
LV: 22
P
8000
Floater III
Increase the ball's height of your layup shots
to avoid tall defense
Floater: success +48
LV: 24
P
7000
Double Clutch III
Fake on Layup or Dunk shot, then shoot
Double Clutch: success +48
LV: 24
P
7000
SP Drive III
Increase your drive speed
Drive: speed +48
LV: 24
P
6000
Spin Move Layup I
Rotate the body while dribbling, and break through
the defender. Can be followed up with a Layup
Acquire Spin Move Layup
LV: 24
P
6000
SP Dunk: Activation II
Increase your chance in performing dunks
Short Dunk: success +36
Long Dunk: success +24
LV: 24
P
7000
SP Dunk: Success III
Increase the chance of a successful Dunk
Short Dunk: success +48
Long Dunk: success +48
LV: 24
P
7000
Dunk Focus III
When Equipped, your dunks are harder to defend
Short Dunk: def resist +48
Long Dunk: def resist +48
LV: 24
P
8000
Quick Change III
Increase your maneuver speed upon receiving a Pass
Quick Change: speed +48
LV: 24
P
9000
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass
Acquire Non-stop Pass
LV: 24
P
12000
Kill Pass III
Allows you to make a quick pass while heavily defended
Kill Pass: speed +48
LV: 24
P
15000
Drift Shot I
Drift to the left or right during a jump shot
to avoid the defense
Acquire Drift Shot
LV: 24
P
15000
Jump Pass III
Fake a layup or dunk and instead perform a pass
Jump Pass: range +48
LV: 24
P
12000
Away Screen Move Bonus III
When you are in indirect-offense with a team mate
screening near you, your dash speed become faster
Away Screen Move: speed +48
LV: 24
P
120000
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass
Acquire Non-stop Pass
LV: 24
P
12000
Drive & Post Up I
While Drive Dribbling, stop and change into Post Up motion
Acquire Drive & Post Up
LV: 24
P
10000
Turn Around Fade Away III
Perform a Fade Away shot while in a Post Up stance
Turn Around Fade Away: success +48
LV: 24
P
10000
SP Pass III
When Equipped, Pass speed increases and you are less
likely to be Intercepted
Entry Pass speed +48
Entry Pass intercept resistance +48
Kick out Pass speed +48
Kick out Pass intercept resistance +48
LV: 24
P
11000
Pull-up Jumper I
Allows you to perform a quick jump shot while Drive Dribbling
Acquire Pull-up Jumper
LV: 24
P
11000
Alley-oop Pass I
Perform an Alley-oop Pass, your teammate must press F
Acquire Alley-oop Pass
LV: 24
P
12000
Pick & Move I
Move faster after a fake Screen
Acquire Pick & Slip
LV: 24
P
12000
SP Intercept II
Increases your intercept range
Intercept: range +36
LV: 24
P
18000
Intercept III
Intercept a Pass while between two oponents
Intercept: success +48
LV: 24
P
18000
Diving Catch II
Throw yourself to catch a Loose Ball
Diving Catch: success +36
LV: 24
P
22000
Mastery skills [ ]
Positions
Basic positions
SG
Position breakers