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“Count on me, guys!”
—Small Forward

"A position that s capable of doing inside and outside attacks while moving around the court actively, also able to shake the Defense of the opposing team with an even overall ability." - GameKiss

Overview Edit

Overall, small forwards are the "jack of all trades". They have a balanced set of attributes, and possess a skill set that contains both guard and big man skills. Their specialty is the mid range shot, which is generally a guaranteed basket if open(even at a low level).

Play Styles Edit

  • Dash
  • Pillar
  • Isolation (ISO)
    • Support: an additional play style of ISO, second option for scoring via layup, midshot, and alley-oop when iso pulls big from paint. Defending and rebounding is emphasized more than scoring. Key skills: box out, chip out, kill pass, non-stop pass, quick jumper, v-cut, pick and move.
  • Shot Selection: A mid shot build basically solo, however, it has no drives just shot selection skills that can be combined such as quick change into hopstep , V cut into Spin move , Jab step , Quick Jumper , double clutch , pull up , non stop(and Euro Step if you have it) etc. This is a set based on picking what shot at the right time and is usually only assisted by the PG for pump fakes or pass backs. This build requires player's awareness of the situation and pick a shot accordingly.
  • Swing: Swing Styles main components are Drift shot, Fade Away, SP Drive , Quick Jumper and Pull up. This playstyle requires more thought than others since if played incorrectly can cost you a lead. it is the very definition of easy to learn hard to master. The playstyle is a solo orientated playstyle so i suggest you pick up a good Defensive PG and PF/C / you can also play with two bigs when you get better at swing eg: Valioa's Swing Style

Characters Edit

Name Team Height(cm)
Sherry Basic 184
Kite Basic 178
Kyle Basic 188
Yalong Basic 175
Irish Basic 185
Jack Buzzer Beater 193
Ox Queen The West 170
Nicki Naughty Kitties 178
Robert Noble 184
James Kim Black Lightning 180
Michelle Team SLAM 183
Cloud Ace of Wulin 190

Skills Edit

Default Skills Edit

Shoot Touch III
Shoottouch Successfully matching the shooting gauge will increase shot

success rate and deny defense

Shoot Touch: success↑ +48
SP Middle Shot III
Spmiddleshot Increases the chance of a successful Middle Shot Middle Shot: success↑ +48
Middle Shot focus III
Middleshotfocus When equipped, Middle Shot is less likely to be affected by

Defense

Middle Shot: def. resist +48
Layup focus III
Layupfocus When equipped, Layup is less likely to be affected by Defense Short Layup: def. resist +48

Long Layup: def. resist +48

Skill Shop Edit

Quick Jumper III
Quickjumper Quick Jump Shot as soon as you receive a Pass Quick Jumper: Act. speed +48
LV: 2
P
1000
Fade Away III
Fadeaway Avoid the defense by making a jump back shot Fade Away: success +48
LV: 4
P
2000
V-Cut III
Vcut Move away quickly from your defender if you are not in possesion of the ball V-Cut: speed +48
LV: 6
P
3000
Drive Fake III
Drivefake Swap direction during a drive can be done multiple times Drive Fakes: dir change
LV: 8
P
4000
Direct Pass I
Directpass Select which teamate will pass with Q/E Acquire Direct Pass
LV: 10
P
5000
Manual Layup III
Manuallayup Perform a Layup on your chosen direction Manual Layup: angle +48
LV: 12
P
5000
Behind the Back III
Behindtheback While in Drive Dribble, jump towards the back quickly to keep distance from your opponent's Defense Behind the back: range +48
LV: 12
P
5000
Fancy Drive I
Fancydrive Extend your evade drive angle by performing a fancy

spin move

Acquire Fancy Drive
LV: 14
P
4000
Jab Step III
Jabstep Confuse your component by maneuvering left or right

while keeping a Jab Step state

Jab Step Drive: speed +48
LV: 16
P
5000
Shoot Fake Drive III
Shootfakedrive After a successful fake shot perform a quick drive Shoot Fake Drive: speed 48
LV: 16
P
5000
Drive&Cut I
Drivecut Cancel your Drive and return to your original position Acquire Drive&Cut
LV: 18
P
6000
SP Dunk: Activation III
Spdunkactivate Increase your chance in performing dunks Short Dunk: success +48

Long Dunk: success +24

LV: 20
P
7000
SP Dunk: Success III
Spdunk Increase the chance of a successful Dunk Short Dunk: success +48

Long Dunk: success +48

LV: 20
P
7000
Dunk Focus III
Dunkfocus Quen Equipped, your dunks are harder to defend Short Dunk: def resist +48

Long Dunk: def resist +48

LV: 22
P
8000
Double Clutch III
Doubleclutch Fake on Layup or Dunk shot, then shoot Double Clutch: success +48
LV: 24
P
7000
Pull-up Jumper I
Pullupjumper Allows you to perform a quick jump shot while Drive Dribbling Acquire Pull-up Jumper
LV: 24
P
7000
SP Drive III
Spdrive Increase your drive speed Drive: speed +48
LV: 24
P
6000
Spin Move Layup I
Spinlayup Rotate the body while dribbling, and break through

the defender. Can be followed up with a Layup

Acquire Spin Move Layup
LV: 24
P
6000
SP 3pt Shot III
Sp3pt Increases the chance of a successful 3pt shot 3pt: success↑ +48
LV: 24
P
7000
3pt shot focus I
3ptfocus When equipped, 3pt Shot is less likely to be affected by

Defense

3pt: def. resist +12
LV: 24
P
7000
Drive & Post Up I
Drivepostup While Drive Dribbling, stop and change into Post Up motion Acquire Drive & Post Up
LV: 24
P
8000
Turn Around Fade Away III
Turnaroundfadeaway Perform a Fade Away shot while in a Post Up stance Turn Around Fade Away: success +48
LV: 24
P
9000
Backward Two Step III
Backward2step Confuse the opponent with a drive step back drive maneuver

while using Post Up Drive

Backward Two Step: speed+48
LV: 24
P
10000
Non-stop Pass I
Nonstoppass Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 24
P
12000
Kill Pass II
Killpass Allows you to make a quick pass while heavily defended Kill Pass: speed +36
LV: 24
P
15000
Drift Shot I
Driftshot Drifting to the left or right during a jump shot to avoid the defense Acquire Drift Shot
LV: 24
P
15000
Jump Pass II
Jumppass Fake a layup or dunk and instead perform a pass Jump Pass: range +36
LV: 24
P
12000
Away Screen Move Bonus III
Awayscreenmove Quen you are in indirect-offense with a team mate

screening near you, your dash speed become faster

Away Screen Move: speed +48
LV: 24
P
12000
Quick Change III
Quickchange Increase your maneuver speed upon receiving a Pass Quick Change: speed +48
LV: 24
P
10000
Two Step III
Twostep Perform a side step towards the basket while holding onto the ball
LV: 24
P
10000
SP Pass III
Sppass Quen Equipped, Pass speed increases and you are less

likely to be Intercepted

Entry Pass: speed +48

Entry Pass: intercept resistance +48
Kick out Pass: speed +48
Kick out Pass: intercept resistance +48

LV: 24
P
11000
Pick & Move I
Pick&move Move faster after a fake Screen Acquire Pick & Move
LV: 24
P
11000
Box Out I
Boxout Push your opponent to get better rebound position Acquire Box Out
LV: 24
P
12000
Intercept III
Intercept Intercept a Pass while between two oponents Intercept: success +48
LV: 24
P
12000
SP Box Out II
Spboxout Increase the speed of your box out movement Box Out: speed +24
LV: 24
P
18000
Chip Out II
Chipout Chip the ball out of your opponents reach when you

are Rebounding from a disadvantage position

Chip Out: range +36
LV: 24
P
18000
Box Out Swarm III
Boxoutswarm Move away from the Box Out to move forward Box Out Swarm: angle +48
LV: 24
P
22000
Spin and Drive I
Spin&drive Use Spin moves while Driving Achieved Spin and Drive
LV: 24
P
8000

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